Introduction
I have started my journey to create games/ learn Japanese and brush up my English language skills through this journey, I will be sharing all things I did in a day and what difficulties I faced while doing them. Today is Day 2 of this series.
Responsive Web Design
Adding a link to text using the
a
element.- I can't remember the
a
element and how to usehref
, so I am going back to my notes.
- I can't remember the
I decided to revisit all the past learnings and then continue to learn new content.
Today I used the input type file to allow users to upload files.
Set min and max attributes for any input values.
Select
andoption
elements:select
allows the user to choose one option from given choices.option
elements need a value attribute so that collected data can be submitted to the server.
Textarea
elements provide a block for text input.
Java script
Added 2 buildings to my ongoing project, Shooting Stars. In this task, I faced difficulty converting from one shape to another, so I will study this and update it tomorrow.
mouseX
andmouseY
are used to create mouse interaction.I can't recall how to use the draw function, but by using it in different ways, I figured it out.
Github Link: https://github.com/18thSky/learning-journey/tree/main/processing-js
Languages
Japanese:
Learned five simple vowel sounds: a, i, e, u, o.
Learned sounds of double vowels, consonant + vowel sound, double consonant, and the Japanese n sound.
English:
Unit 2 Session 1 Activity 1, 2, 3: What Emma and Londoners wear?
Difference between adjectives and adverbs.
Unit 2 Session 2 Activity 1: Make the present simple and Present Continuous.
Game design
I am reading this book called “The Art of Game Design” by Jesse Schell. Today, I completed a few pages and read about:
The Lens of Triangularity
The Lens of Skill Vs Chance
The Lens of Head Vs Hands
The Lens of Competition
Game balancing types learned today:
Type #4 Skill Vs Chance
Type #5 Head Vs Hands
Type #6 Competition Vs Cooperation
Unreal Engine
Completed whole 3D white blocking level with two path/choices give to player either kill all the enemies using stealth with being detected by all enemies and second choice is both playable characters move in sync and kill and enemies one-by-one.