Intro
Day 12 of my learning journey in Coding, Game design and languages. Extensive study of C and JS languages. In Game design, I am learning about lights, volume and materials in unreal engine. And learning Japanese from Zero! and revisiting English lessons from lower-intermediate course level.
Language
Japanese: Learned about new colors and adjectives(i, na, no). Revised all the previous content.
Used Practice sheet to write all letters.
English: BBC leaning English, Course- lower intermediate
Unit 5 Session 2
Activity 1: Quiz
Activity 2: Must and have to
Activity 3: Test yourself
Activity 4: Pronunciation tip (must, mustn't)
Activity 5: 6 Minute Grammar
Game design
I am reading this book called “The Art of Game Design” by Jesse Schell. Today, I completed a few topics and read about:
Started with new Chapter 13: Players Play game through an interface. Yin and yang reference(the player is in the game, the game in the player). The lens of the Control, and break down of game design
LDD: Lighting; Learned about volumetric lights(used to add fog, dust, smoke), Exponential height fog> volumetric fog, sphere reflection capture. Started with volumes Killz (FellOutOfWorld), Blocking(invisible volume), light mass importance volume (used in main gameplay areas)
Coding
JavaScript: Completed with Logic and if Statements: covered IF and If/Else statements and completed one challenge for same. Tomorrow will work on 2 projects 1. Magic 8-Ball and 2. Fish tank
C: After understanding basics of C programming, now I am studying it in depth with practice sessions and assignments just like JavaScript, today i have setup everything and covered introductory part of C programming.